Eclipse 1.0 – A Paradigm Shift in RF Planning
NEW: Simulation of a Moving Transmitter (such as a car)
NEW: Simulation of a Moving Transmitter (such as a pedestrian)
Radio frequency planning is an essential component of network planning, roll-out, up-gradation, expansion etc. Several methods can be adopted for this from something as simple as free space models, empirical path loss models to the significantly more complicated, time consuming and expensive drive testing. Drive testing gives very accurate results but these results can be rendered useless by changing the position of an antenna or the tilt or transmit power of an antenna requiring another run in the field. One solution to this problem is ray-tracing which is very accurate but is usually considered to be very computationally expensive and of little practical value. But recent advances in computational power of machines coupled with efficient techniques have given a new lease of life to this method.
Eclipse is a near real-time simulation software for prediction of signal strength in urban areas. The software uses shooting and bouncing ray (SBR) method of ray tracing with 1 degree ray separation, 1 m step size and 9 interactions per ray path. The simulation parameters can be varied according to the resolution required. The code is highly optimized to give results in shortest possible time. It is especially useful for network planning of ultra-dense wireless networks where a dense network of antennas is placed on lamp posts instead of telecom towers. Various frequency bands can be simulated, along with different antenna radiation patterns and MIMO configurations.
Note: If you would like to run a test simulation send us a request at firstname.lastname@example.org
We have been using a wireless signal model in our simulations without going into the details of noise calibration for simulation. In this article we discuss this. Lets assume the received signal is given as
where r(t) is the received signal s(t) is the transmitted signal and n(t) is the Additive White Gaussian Noise (AWGN). Channel fading is ignored at the moment. Signal to noise ratio for simulation of digital communication systems is given as
Where Eb is the energy per bit and No is the noise Power Spectral Density (PSD). We also know that for the case of Additive White Gaussian Noise the noise power is given as [Tranter]
Where σ is the standard deviation of noise and fs is the sampling frequency. Substituting in equation 1 we get
If the energy per bit and the sampling frequency is set to 1 the above equation reduces to
The simulation software can thus calculate the noise standard deviation (or variance) for each value of Eb/No in the simulation cycle. The following piece of MATLAB code generates AWGN with the required power and adds it to the transmitted signal.
s=sign(rand-0.5); % Generate a symbol
sigma=1/sqrt(2*EbNo); % Calculate noise standard deviation
n=sigma*randn; % Generate AWGN with the required std dev
r=s+n; % Add noise to the signal
How can we assume that energy per bit and sampling frequency is equal to one and are we breaking some discrete time signal processing rule here. This will be discussed in a later post.
It’s very easy to get lost in the jargon when selecting a simulation tool for planning your wireless network. You will be faced with complex terminology which would not make much sense. You will be told that ray-tracing is the solution to all problems and outperforms all other techniques. However ray-tracing is only accurate when the following factors have been considered.
- Granularity of the terrain database
- Granularity in field calculations
- Accuracy in representation of building materials
- Accuracy in modeling the various propagation phenomenon
- Upper limit on the number of interactions